Corner up — edge at the right, front colour up
R U2 R' U' R U R'
7 moves
- Algorithms
- 1
Watch it solve
Scramble
R U' R' U R U2 R'
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Showing R U2 R' U' R U R'. Drag the cube to orbit, scrub the timeline, or slow it down until the fingers make sense.
Algorithm
1 in the library-
Primary (R U2 R') U' (R U R') 7 moves
R U2 R' U' R U R'Zemdegs/Klise F2L sheet
Set it up
Apply this to a solved cube to get the case on a physical cube. It pastes straight into csTimer.
R U' R' U R U2 R'
Notes from the sheet
Sheet cell 21.