Cross right — edge at the right, right colour up

Cross right — edge at the right, right colour up

R U' R' U2 y' R' U' R 7 moves · 1 alternative below

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Algorithms
2
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Scramble F' U F U2 R U R'

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Algorithms

2 in the library
  1. Primary (R U' R' U2) y' (R' U' R) 7 moves
    R U' R' U2 y' R' U' R
    Permalink

    Zemdegs/Klise F2L sheet

  2. U F (R U R' U') F' (U R U' R') 11 moves
    U F R U R' U' F' U R U' R'
    Permalink

    Zemdegs/Klise F2L sheet

Set it up

Apply this to a solved cube to get the case on a physical cube. It pastes straight into csTimer.

F' U F U2 R U R'

Notes from the sheet

Sheet cell 20. Note - the second algorithm should only be used when the front-right slot is empty.