E-perm
x' R U' R' D R U R' D' R U R' D R U' R' D' x
16 moves
- Algorithms
- 1
- Frequency
- 1/36
Watch it solve
Scramble
F R B R' F' R B' R' F R B' R' F' R B R'
Turn
hold Shift to reverse
Showing x' R U' R' D R U R' D' R U R' D R U' R' D' x. Drag the cube to orbit, scrub the timeline, or slow it down until the fingers make sense.
Algorithm
1 in the library-
Primary x' (R U' R' D) (R U R' D') (R U R' D) (R U' R' D') x 16 moves
x' R U' R' D R U R' D' R U R' D R U' R' D' xZemdegs/Klise PLL sheet
Set it up
Apply this to a solved cube to get the case on a physical cube. It pastes straight into csTimer.
F R B R' F' R B' R' F R B' R' F' R B R'
Notes from the sheet
Both corner diagonals swap; edges untouched. Sheet label E.