Corner up — edge at the back, right colour up
F2L F2L Case 3 f2l-18

Corner up — edge at the back, right colour up

y' U2 R' U' R U' R' U R 8 moves · 1 alternative below

Know it 60
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Attempts
0
Algorithms
2
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Scramble F' U' F U F' U F U

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Showing y' U2 R' U' R U' R' U R. Drag the cube to orbit, scrub the timeline, or slow it down until the fingers make sense.

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Algorithms

2 in the library
  1. Primary y' U2 (R' U' R) U' (R' U R) 8 moves
    y' U2 R' U' R U' R' U R
    Permalink

    Zemdegs/Klise F2L sheet

  2. 5 moves
    F' L' U2 L F
    Permalink

    Zemdegs/Klise F2L sheet

Set it up

Apply this to a solved cube to get the case on a physical cube. It pastes straight into csTimer.

F' U' F U F' U F U

Notes from the sheet

Sheet cell 18. Note - The second algorithm is fewer moves, but less intuitive and less finger-friendly.