Corner up — edge at the left, right colour up
y' U' R' U2 R U' R' U R
8 moves
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Scramble
F' U' F U F' U2 F U
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1 in the library-
Primary y' U' (R' U2 R) U' (R' U R) 8 moves
y' U' R' U2 R U' R' U RZemdegs/Klise F2L sheet
Set it up
Apply this to a solved cube to get the case on a physical cube. It pastes straight into csTimer.
F' U' F U F' U2 F U
Notes from the sheet
Sheet cell 16.