Cross right — edge at the left, right colour up
F2L F2L Case 2 f2l-12

Cross right — edge at the left, right colour up

y' U R' U' R U2 R' U R 8 moves · 1 alternative below

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Algorithms
2
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Scramble F' U' F U2 F' U F

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Showing y' U R' U' R U2 R' U R. Drag the cube to orbit, scrub the timeline, or slow it down until the fingers make sense.

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Algorithms

2 in the library
  1. Primary y' (U R' U' R) U2' (R' U R) 8 moves
    y' U R' U' R U2 R' U R
    Permalink

    Zemdegs/Klise F2L sheet

  2. d (R' U' R) U2' (R' U R) 8 moves
    d R' U' R U2 R' U R
    Permalink

    Zemdegs/Klise F2L sheet

Set it up

Apply this to a solved cube to get the case on a physical cube. It pastes straight into csTimer.

F' U' F U2 F' U F

Notes from the sheet

Sheet cell 12. Note - (y' U) and (d) are interchangeable